Direct answer
The campaign mixes fixed story operations with repeatable random contracts; a reliable walkthrough must label mission version and objective instead of pretending every campaign has one rigid order.
How to use this page
Developer replies describe about 15 main story missions, nine random mission types and a sandbox-like campaign. This page is an evidence map for the verified route, with gaps left visible until they are tested.
What is verified
- Story missions advance the central conflict.
- Random contracts fund wages, equipment and recovery.
- Recon and covert operations can change later mission conditions.
- Developer estimates are not the same as a completed player route.
Evidence scope
Verified against sources on August 14, 2026This is a launch-version campaign map, not a fabricated mission-by-mission script. Developer posts describe the campaign's shape, while exact branches, objective text and consequences are only stated when a current Warhounds source confirms them.
How the campaign is structured
Developer answers describe roughly 15 main story missions alongside nine random mission types in an XCOM-like sandbox campaign. Story operations advance the central conflict; contracts, reconnaissance and covert operations maintain the company and may alter later conditions. These are developer counts, not a guarantee that every save presents an identical visible list.
- Main operations are the progression spine.
- Random contracts support money, equipment and recovery.
- Recon and covert operations belong to the strategic route, not optional flavour.
A safe progression rhythm
Do not launch the next story operation merely because it appeared. First check squad health, role coverage, wages and equipment, then use a manageable contract if the company is underprepared. After each operation, record new facilities, contracts, faction changes and support assets before spending money; those unlocks are the real campaign route between named missions.
- Advance story when the roster is ready.
- Use contracts to rebuild cash and rotate injuries.
- Save before irreversible choices and record the exact wording.
How to read this walkthrough
Mission-specific pages separate confirmed milestones from tactical advice. Distant Smoke, for example, is confirmed by its completion achievement, but public official material does not expose every encounter. If a page cannot verify a room, trigger or consequence, use the current in-game objective log rather than importing an old SPARTA 2035 route.
- Match the page to your game version.
- Treat developer duration estimates as estimates.
- Report blocked scripts separately from misunderstood objectives.
Campaign progress log
- Record the mission name, build, difficulty and opening objective.
- Capture decisions before selecting them.
- Note new contracts, facilities, factions and support assets after completion.
- Keep a pre-mission save when testing an undocumented branch.
Frequently asked questions
How many main missions are in Warhounds?
A developer reply cited about 15 main story missions. Treat that as a developer estimate until a completed launch-build route defines whether prologue, finale and epilogue are included.
How long is the campaign?
The developer estimated about 30–35 hours for a fast campaign and 70+ hours for broader completion. Difficulty, contracts and experimentation can change that substantially.
Are random contracts part of the walkthrough?
Yes, strategically. They are not fixed story chapters, but they fund wages, equipment and recovery, so a useful route records why and when to take them.
Sources and verification
Official facts are separated from developer estimates and unverified community claims.
Official media reference