Direct answer
The ship is a playable 3D headquarters with rooms such as barracks, helipad, wardroom and medbay; facilities support roster capacity, recovery and operations.
How to use this page
The achievement Floating Fortress confirms a long-term goal of building every available room or facility slot, but exact costs and optimal order remain version-sensitive.
What is verified
- Prioritize any room that removes a hard roster or recovery bottleneck.
- Check crew requirements before starting construction.
- Keep mission funds available for wages and equipment.
- Record every upgrade level rather than assuming the SPARTA tree is unchanged.
Evidence scope
Verified against sources on August 14, 2026The ship is a playable 3D headquarters with documented spaces such as barracks, helipad, wardroom and medbay. Exact upgrade costs, crew requirements and universal build order remain version-sensitive.
What the ship does for the campaign
The ship is more than a menu backdrop. It represents roster capacity, recovery, staffing, operations and the company's strategic identity. The Floating Fortress achievement confirms a long-term goal involving all available rooms or facility slots. That makes the base a set of campaign constraints: an upgrade is valuable when it removes the bottleneck currently preventing a mission or recovery plan.
- Use facilities to remove the current hard limit.
- Track rooms, staffing and recovery effects separately.
- Keep the long-term all-facilities goal separate from early survival.
How to choose an upgrade
Before building, write down the immediate constraint: too few active soldiers, too much recovery downtime, insufficient operational access or a shortage of strategic resources. Then compare the construction cost with wages and mission equipment. A generic guide cannot honestly promise the same order for every save because injuries, contracts and difficulty change the pressure on the company.
- Prioritize a bottleneck that affects the next operation.
- Keep a wage reserve before optional construction.
- Record prerequisites and time cost from the current build.
Base bugs and evidence
If a room cannot be built, a crew member is missing or an upgrade does not apply, record the build, save, prerequisite text and exact room. Official launch material already described a test-save barracks problem, so a construction failure should be treated as potentially version-specific rather than solved by deleting configuration files or installing an unknown tool.
- Keep a save before construction.
- Capture the room and prerequisite panel.
- Check official patch notes before changing local files.
Base upgrade checklist
- Identify the current roster, recovery or operations bottleneck.
- Check room prerequisites and crew requirements.
- Reserve wages and mission equipment before spending.
- Save before construction or an upgrade test.
- Record costs and effects with the current build.
Frequently asked questions
What rooms are in the Warhounds base ship?
Official material references spaces including barracks, helipad, wardroom and medbay. Exact functions and upgrade layers should be checked in the current build.
What should I upgrade first?
Upgrade the facility removing the current hard bottleneck, while protecting wages and equipment money. A universal order is not verified because campaigns differ.
Why can a barracks fail to build?
The launch report mentioned a test-build save issue involving crew shortage. Check the save version and official fixes before assuming the requirement is hidden.
Sources and verification
Official facts are separated from developer estimates and unverified community claims.
Official media reference