Direct answer
The February 2026 demo contained two tutorial missions and five combat missions across four named environments, plus a limited strategic Free Play layer.
How to use this page
The demo is useful for learning the combat loop, but its balance, mission scripting and progression should not be treated as launch-version data.
What is verified
- Locations named by the announcement: Slums, City Center, Military Base and Seaport.
- The roster included four Veteran operatives and recruitable rookies.
- The ship base, upgradeable modules, contracts and medical drones were available.
- Difficulty ranged from beginner options to Ultra-Veteran.
Evidence scope
Verified against sources on August 14, 2026This page describes the February 2026 public demo as a pre-release learning route. It is useful for understanding the combat loop, but demo objectives, balance, save behavior and available content must not be presented as launch-build facts.
What the demo contained
The official announcement described two tutorial missions and five combat missions across named environments including Slums, City Center, Military Base and Seaport. It also exposed a limited strategic Free Play layer with a ship base, contracts, recruitable rookies and four Veterans. These details identify the demo scope; they do not establish the final campaign order or current mission scripting.
- Treat the demo as a tutorial and systems preview.
- Record whether a feature appears in Free Play or a fixed mission.
- Keep demo screenshots labelled with the build and date.
A useful demo route
Use the tutorial to learn action points, cover, target selection and extraction before experimenting with the strategic layer. In the combat missions, focus on one system at a time: first safe movement and cover, then overwatch and destruction, then the economy between missions. This makes feedback and later comparisons more reliable than rushing every optional encounter.
- Do not spend every action point before revealing new ground.
- Use the same class combination when comparing two missions.
- Write down where the demo stops instead of assuming missing features are bugs.
What does not transfer automatically
The demo predates the 1.0 launch. A demo weapon, class balance, objective trigger or save cannot be assumed to match the released game. The safest comparison records the exact build, mission name and visible rule, then checks the current Steam listing or launch footage before turning the observation into a guide recommendation.
- Never promise demo-to-release save transfer without a current source.
- Separate a design change from a broken installation.
- Re-test any numerical advice in the launch build.
Demo session checklist
- Record the demo build and mission name.
- Finish the tutorial before judging the strategic layer.
- Test cover, overwatch, destruction and extraction separately.
- Mark every feature as demo-only, launch-confirmed or unknown.
Frequently asked questions
How many missions were in the Warhounds demo?
The official announcement described two tutorial missions and five combat missions, seven missions in total for that announced demo scope.
Can demo saves transfer to the full game?
No reliable source used here confirms a transfer promise. Treat the demo as a separate pre-release build unless the live game or an official announcement says otherwise.
Is the demo a good way to learn the full game?
Yes for the broad combat loop and interface direction, but not for final balance, mission order, prices or technical performance.
Sources and verification
Official facts are separated from developer estimates and unverified community claims.
Official media reference